Navigation
Switch between Orbit, First Person, and Third Person navigation.
Modes
Use the viewport navigation selector to choose Orbit, First Person, or Third Person. Leaving a navigation mode restores the Orbit camera state.
Movement
Use WASD to move, mouse look to turn, Shift to run, and Esc to exit. Third Person uses a visible player and a following camera; First Person does not need a visible character.
Collision safeguards
Navigation reuses scene collision and grounding. Preparation supports up to 1,000,000 triangles, with lower adaptive budgets on constrained devices. Scene geometry and collision preparation can limit navigation availability. Models are not rescaled or reoriented for navigation.
These controls are also available in Share View, where practical. There is no mobile joystick.
