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Supported Formats

Understand accepted model inputs and the canonical GLB storage format.

Accepted input

The Viewer accepts GLB, glTF, and FBX. glTF may reference separate textures and buffers; provide those companion files alongside the model.

Stored format

Models saved to your account are converted to GLB. Geometry, materials, textures, and animations are preserved where the import and export adapters support them.

Conversion limits

Some FBX features cannot be represented in glTF. Unsupported objects or textures can cause preparation errors. Exporting a GLB from your authoring tool is a useful fallback.

See Troubleshooting.