Supported Formats
Understand accepted model inputs and the canonical GLB storage format.
Accepted input
The Viewer accepts GLB, glTF, and FBX. glTF may reference separate textures and buffers; provide those companion files alongside the model.
Stored format
Models saved to your account are converted to GLB. Geometry, materials, textures, and animations are preserved where the import and export adapters support them.
Conversion limits
Some FBX features cannot be represented in glTF. Unsupported objects or textures can cause preparation errors. Exporting a GLB from your authoring tool is a useful fallback.
See Troubleshooting.
